Ruthless Palworld 1.0: Demfire’s Challenge Run
Game Title: Palworld | Version: v1.0+
These game settings for Palword 1.0 are designed to be challenging and based on my permadeath run on the initial release of Palworld (permadeath, hard, ended 0.1.4.1). Update: I have now also cleared it on 1.0.
Changelog:
– July, 10: the settings are still the same after the 1.0 update, they just moved the x4 slider to x1.5 on hard, which we set to x5 either way. Edited the value in the instructions below.
– July, 14: added a “no Pal selling” to the base rules and an advanced rule (optional).
– July; 19: added to base rules: any forms of cheat-death (like Herbil’s passive) are banned.
– July, 24: finished the game main quest (with the advanced rule included).
– July, 28: made small edits, the wing pack is banned and I’m at 7/9 hard mode bosses.
– July, 30: the last hard mode boss has ended the run, 8/9 down. Wing pack exceptionally authorized for it.
– August, 12: new world, new character, the last hard mode boss, Zenara and Astralym, IS DOWN.
Server Settings
The “hardcore” preset is easy mode, we’re going to transform the “hard” preset into a custom hardcore instead.
1. Pick the [Hard] difficulty, then click on [Custom Settings], this will preset all sliders to the proper values already, except 1.

2. Scroll down to [Damage to Player Multiplier] and get the value from x1.5 to x5, don’t touch any other slider.

3. Scroll all the way down and:
[Enable Fast Travel] to OFF.
[Hardcore Mode: Perm…] to ON.
[Hardcore Mode: Pals…] to ON.
[Allow Pal Genetic…] to OFF.
[Allow Pals to be…] to OFF.

Gameplay Rules
– Base rules –
Blind
Don’t lookup any external information, Palworld 1.0 reworks a lot of stuff making the game different from the initial release.
No Cheese, No Exploits
The ruleset is designed to be challenging and doable with careful preparation.
Permadeath
Gameover when you die, create a new world and a new character. Each Pal that dies can also not be revived.
Single Pal per Fight
You can still unsummon/resummon it in order to avoid damage, just don’t send another Pal out.
Note: This rule doesn’t apply to base Pals during raids, only to your team.
Same Pal Breeding
If you want an Anubis, you will have to catch 1 male Anubis and 1 female Anubis in order to breed it.
No Pal Selling
We don’t do that here. Also prevents infinite money.
Tower 1-Escape
You are allowed to exit the first time if you clearly don’t have the damage (the timer is a dps check).
No Cheat Death Mechanic
Every form of cheat-death, like Herbil’s passive, are banned (yes Gildra is also banned).
No Wing Pack
You can mount your pet. Exception: Wing Pack is authorized on the last hard mode boss.
– Advanced rules (optional) –
5 Same Pal Catch Limit
You can’t directly catch a Pal which you hit 5/5 on (exception: Shiny). You can still buy, rescue and breed them.
In my original permadeath run, after Palworld released in Early Access, I beat the end boss with less than 10 seconds left on the timer. The settings were the default “hard” ones, with permadeath on top since the hardcore settings were not yet in the game. These new settings are slightly harder, setting the damage taken to the max value of x5 from x4 and having Pals not revive through the new hardcore settings.
My 1.0 run has ended on July, 30, with 8 out of 9 hard mode bosses down. The last hard mode boss, being a raid, managed to kill most of my 15 Pals during a big AoE attack, I got him down to 2m health before being the last man standing. It is very over-tuned in my opinion, my team was not fully juiced-up because I didn’t really expect it like that, even so, knowing that now, it would still be a hard fight due to some RNG elements.
My second 1.0 run has ended on August, 12. I managed to defeat the last hard mode boss after fully preparing 2 teams of 14 Pals and the whale as the 15th in both teams. The second team acted has an RNG safety net, which did work, but barely. I’ve now fully cleared the game with my whole ruleset (including the optional rule).
Have fun.